An English summary of the 2026 staffing guide: headcount by floor area, labour cost ratios, recruitment channels, shift models, training stages, turnover cost …
Staffing a digital sports hall is not an administrative question. A venue that keeps a steady head count regardless of the traffic curve has too many people in quiet hours and too few at peak, and the labour ratio quietly takes a share of profit. The 2026 guide covers how to count, roster, train and keep staff; this page summarises the core numbers.
Labour is the second largest cost after rent and depreciation, and the easiest to lose control of because it drifts with traffic rather than appearing on an invoice. Halls that staff by head count rather than measured traffic commonly run three to eight points higher. The guide builds rotas from at least four weeks of hourly data, caps part time hours, publishes schedules seven days ahead, locks holiday rotas fifteen days out and keeps 8 15 part timers with 3 5 regulars for peak days.
New hires are expected to hold one post alone in about seven days, support peak shifts by day fifteen and cover two roles within thirty days, trained with a checklist of at most fifteen actions per role. Retention rests on five moves: support in the first thirty days, cross training, small instant rewards paid on the spot, a visible path from host to supervisor to manager, and a predictable rota. Turnover under 30% is commonly two to four points cheaper on labour than local peers.
The full 2026 guide is published in Chinese; contact SPORTS ANT if you need it explained for your project.