An English summary of the 2026 pricing guide: four revenue lines, ticket price bands, stored value discount limits, team building rates, sales per sqm and repu…
A digital sports hall earns from four lines at once, and ticket price is only the first of them. The full 2026 article sets out pricing, membership design and repeat visits; this page summarises its structure and ranges.
The article warns against opening with prices such as RMB 9.9, because they fix the anchor in customers’ minds; coupons or extra credits are suggested instead. Weekday discounts work better as time window vouchers, for example entry between 10:00 and 16:00, than as a permanent lower price. A ticket plus play credits is preferred: the ticket covers experience and dwell time, the credits cover high value items and secondary spend.
Repurchase comes from mechanisms rather than new equipment: registering visitors at the gate, publishing weekly leaderboards, issuing a voucher valid for seven days, running separate family, student and company groups, and fixing a monthly member day. Events run weekly, monthly, quarterly and for corporate groups, and participants are collected into the member base; one active community of around 200 people is said to bring steadier repeat visits than a large advertising spend.
The full 2026 guide is published in Chinese; contact SPORTS ANT if you need it explained for your project.